THE ECONOMICS OF CAMBRIAThe successor to Gold Rush: one persistent, non-seasonal world where players and guilds fight over scarce resources, build treasuries, and put real money on the line. You can deposit and play, or own a Charter and earn from everyone else's play.
From the First Look deck (Oct 3). Only the first step has a date.
4,096 Charters mint. Order: Viceroys (invite) → Citizens (allowlist) → Public. Proceeds go to the Crown Treasury.
$RSGP is issued. Mint money seeds the Treasury; day-one liquidity pools open; Bribes start paying.
Founding Charter holders get in first. Incentivised testnet + bug bounty; the economy is run at scale before opening.
The persistent world opens: Energy burns, the Treasury starts buying, Silver mints, the first era begins.
Each major city runs its own bank and auction house. Every city over-produces some goods and is short of others, so prices diverge — which creates trade runs, caravans, escorts and ambushes. Prime farming spots move around the map in real time.
| City | Where | Danger ring | Rich in | Short of |
|---|---|---|---|---|
| The Capital Crown seat · Realm Gates | East | T1–T2 | Cloth, fish | Ore, lumber |
| New Mortis Ruined vampire city | Northeast · the Barrens | T3–T4 | Ore, stone | Food, wood |
| Thorin's Peak Mountain forge city | North | T4–T5 | Ore, stone | Cloth, grain |
| Mirewick later era Swamp stilt-town | Southeast · the Swamps | T3–T4 | Timber, reagents, poisons | Stone, grain |
| Dreadfort Lawless market | West · inside the T5 ring | T5 (black) | Everything, at a price | Nothing |
The on-chain items behind the game economy, priced in ETH. Live already exists today; Genesis is new. (The page shows prices, but they're placeholders, so they're left out here.)























At the core is a shared pot. Everyone's burned Energy funds it; the Gold you bring back is your share of it. Your winnings are other players' spend — the house earns through fees on top.
Where the revenue goesHeld in USDC — never in its own token — and run to be countercyclical. Separate from the Floating Risk Pool, which sits in its own 1:1 reserve.
Quoted in Silver — never in RSGP
Locked by default — selling early is strictly worse
+15% per tier · +5% per enchant sub-tier (0–3)
T6 · equip 80DragonsteelThe guild tierArmour gets 15 archetypes across T4–T7 — Knight, Juggernaut, Berserker, Stoneguard, Royal Guard (plate); Ranger, Mercenary, Trapper, Skirmisher, Assassin (leather); Wizard, Monk, Archmage, Cultist, Wraith (robes).
It's Gold Rush grown up — a persistent world and economy instead of seasons.
Not announced (TBA).
Not announced ("???"). Cambria already supports Robinhood Chain (ID 4663) for deposits and cash-outs, and Abstract Global Wallets "can't receive tokens on other chains" — so Robinhood is the likely home, but it's unconfirmed.
512 invitation-only Charters minted at a fixed price for invited participants.
Yes — they're transferable and trade on secondary from the reveal onward.
$RSGP supply, allocation split, vesting totals, the TGE date and chain confirmation. Contract addresses are still zeroed out.